All ocean voyages are fraught with peril, yet a voyage to the infamous Isle of Dread might seem to some old salts to be deliberate goading of the gods of the sea. Many of those who attempted the voyage before and manged to return to civilization often choose not to speak of the trials they experienced on the dangerous route, yet those whose lips can be loosened by a draught of grog whisper amazing stories… tales of pirates, sea monsters, terrifying storms, and perhaps most harrowing of hall, of a strange and sinister land without land, a floating graveyard of dead ships mired in a sargasso the size of an island. the place has many names, but its most well-known may be it’s most apt – Journey’s End.
Their betrayl now obvious, Lavinia has lost her ship, her fortune, and her hope for any change, locking herself in her manor. The scoundrels have joined the Lotus Dragons, and having previously captured a ship, one of their first missions has them taking a long journey south to visit and resupply the colony of Farshore on the Isle of Dread. Their journey takes them from the city of Sasserine along the coast of the Amedio Jungle, and along the way they encounter several dangers and perils, including possible treachery from within. After a quick stop at the infamous ruins of Tamoachan to do a bit of exploring, they must contend with a vicious hydra.
Eventually, they hit the open sea and arrive at an immense sargasso sea in which dozens of ancient ships lie lodged. The Sea Wyvern becomes enmeshed in the creepy seaweed as well. In order to free their ship and continue onward, they must defeat the vine horrors of the sargasso and slay the heart of the seaweed, a plant monster known as the Mother of All. Finally, they reach the Isle of Dread after a tremendous storm… but not the way they intended.